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être and para?tre: The games of truth in the book of Susanna

机译:êtreand para?tre:苏珊娜书中的真理游戏

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Recent literary methods have opened new possibilities in reading and understanding the logic of narratives. The Greimassian approach offers such a possibility. Though Greimas’ approach is by now accepted as part of the canon of narratology, some of its components have not yet received due attention. This is the case with his ‘veridictory square’, a diagram that applies especially to texts where oppositions such as truth-falsehood, hero-villain and subject-anti-subject are prominent themes. This article aims to demonstrate that these kinds of narratives, such as Susanna, do not concern themselves with objective truth but persuasion about truth, that is, veridiction. Truth telling in those stories corresponds to manipulation, exercising a particular cognitive doing or causing to appear as true. In other words, such a manipulation of truth aims at causing people to believe. Using Greimas’ veridictory square built on opposing modalities of being ( être ) and seeming ( para?tre ), the contrast between reality and appearance, this article provides insight into the games of truth in Susanna and thus offers a new inspiring way of reading these kinds of stories.
机译:最近的文学方法为阅读和理解叙事逻辑开辟了新的可能性。 Greimassian方法提供了这样的可能性。尽管格里马斯的方法到现在已被接受为叙事学的经典,但它的某些组成部分尚未得到应有的重视。他的“ veridictory square”就是这种情况,该图尤其适用于以真假,英雄反派和主题反主题为主要主题的文字。本文旨在证明,这类叙事(例如Susanna)并不关注客观真理,而是对真理(即检验)的说服。这些故事中讲的真话对应于操纵,进行特定的认知行为或导致其表现为真实。换句话说,对真理的这种操纵旨在使​​人们相信。本文使用格里马斯(Greimas)建立在相反的存在方式(être)和外观(paratre),真实与外观之间的对比的检验方格,从而提供了对苏珊娜真理游戏的洞察力,从而提供了一种新颖的启发性方式来阅读这些知识各种故事。

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