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Increasing Ramp-up Performance By Implementing the Gamification Approach

机译:通过实施游戏化方法来提高加速性能

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Rapid product lifecycles and a growing product range lead to an increasing number of production ramp-ups. This basically leads to an increasing importance of efficient ramp-up processes, reducing ramp-up costs and ramp-up time become more and more the focus of attention. Furthermore, linked to the decreasing quantities, there is a growing importance of low volume productions, characterized by low automation level and high work contents. One of the most important key challenges in ramp-up of low volume production systems is the qualification of employees. The training process is usually set up in accordance with the Four-Step-Model, a state-of-the-art method for training in the context of production developed decades ago under different circumstances in production. In order to meet the actual market challenges, a new method is required. For a few years the Gamification Approach has become more and more apparent. In a new approach, Gamification is used in order to improve learning efficiency in production ramp-up. For this purpose the four step model is extended by a new one, the Gamification Step. The new model is the basis for a game which has been developed in cooperation with a German car manufacturer. The purpose of the game is to increase the efficiency in learning the assembly sequences.
机译:快速的产品生命周期和不断增长的产品范围导致越来越多的产品量产。基本上,这导致有效的加速过程越来越重要,降低加速成本和加速时间越来越成为人们关注的焦点。此外,随着数量的减少,以自动化程度低和工作内容多的特点,小批量生产的重要性越来越高。提升小批量生产系统的最重要的关键挑战之一就是员工的资格。培训过程通常是根据四步模型建立的,该模型是数十年前在不同生产环境下开发的,针对生产情况的最新培训方法。为了应对实际的市场挑战,需要一种新的方法。几年来,游戏化方法变得越来越明显。在一种新方法中,使用游戏化是为了提高生产量的学习效率。为此,通过新的游戏化步骤扩展了四步模型。新模型是与德国汽车制造商合作开发的游戏的基础。游戏的目的是提高学习组装顺序的效率。

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