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Evolution des nages et théorie des jeux

机译:游泳和博弈论的演变

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We used game theory to formalize a situation observed in competitive swimming, with a focus on European Championships thirty years apart. High-level swimmers move faster underwater than at the surface. In short-course (25 m pool) events, the 15-metre rule authorizes swimmers to swim further underwater than they do at the surface. However, competitive swimmers in 100 m backstroke, butterfly and freestyle events in short-course pools do not take advantage of this option and spend more time at the surface than underwater. By modelling a dilemma opposing a surface tactic (Surface+) and an underwater tactic (Underwater+), it was possible to predict the evolution of swimming techniques. Six situations appeared and were resolved by Nash equilibrium, a Maximin strategy and an Evolutionary Stable Strategy. In short-course events, underwater dolphin kicking (the “fifth stroke”) is a new “intruder” and is likely to become the dominant replicator – despite efforts from swimming institutions, which artificially trains swimmers to stay at the surface.
机译:我们使用博弈论来形式化竞赛游泳中观察到的情况,重点是相隔三十年的欧洲锦标赛。高级游泳者在水下的移动速度比在水面的移动还要快。在短距离(25 m池)比赛中,15米长的规则允许游泳者在水下游泳的距离比在地面游泳的距离更大。但是,在短道游泳池中进行100 m仰泳,蝶泳和自由泳比赛的竞技游泳者无法利用此选项,并且在水面花费的时间比在水下花费更多。通过对与水面战术(Surface +)和水下战术(Underwater +)相对的困境建模,可以预测游泳技术的发展。出现了6种情况,并通过纳什均衡,马克西姆策略和进化稳定策略解决。在短距离比赛中,水下海豚踢(“第五招”)是一种新的“入侵者”,尽管游泳机构进行了人工训练,使游泳者停留在水面,但很可能会成为主要的复制者。

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