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LudiMoodle: Adaptive Gamification to Improve Learner Motivation

机译:LudiMoodle:自适应游戏化,以提高学习者的动机

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The LudiMoodle project aims to adapt game elements integrated into the Moodle learning environment to helpmotivate learners.The gamification field has been growing over the last decade. Most studies that have investigated the use ofgamification in education have highlighted its benefits in terms of learner performance and motivation. However,these studies have generally focused on short-term effects, and do not differentiate between the impact of each gameelement according to the context or the learner profile. More recent studies, considering the impact of each gameelement separately, have shown that their impact depends on the learner profile [1] (e.g., motivation, player type,personality traits), with some game mechanisms being detrimental to specific learners [2]. For instance, in aprevious study, we showed that amongst the most engaged learners (i.e., learners who use the environment thelongest), those with adapted game elements spend significantly more time in the learning environment [3].
机译:LudiMoodle项目旨在将集成在Moodle学习环境中的游戏元素改编为有助于激励学习者的游戏。过去十年来,游戏化领域一直在增长。大多数调查了游戏化在教育中的使用的研究都强调了游戏化在学习者表现和动机方面的好处。然而,这些研究通常集中在短期影响上,并且没有根据上下文或学习者概况来区分每个游戏元素的影响。最近的研究分别考虑了每个游戏元素的影响,表明它们的影响取决于学习者的个人资料[1](例如,动机,玩家类型,人格特质),其中某些游戏机制不利于特定的学习者[2]。例如,在先前的研究中,我们表明,在最参与的学习者(即使用环境时间最长的学习者)中,具有适应性游戏元素的学习者在学习环境中花费的时间明显更多[3]。

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