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ARCS motivation model adapted to gamification applications on a programming language course

机译:适应于编程语言课程中游戏化应用的ARCS动机模型

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摘要

This study was conducted in order to examine the effects of gamification applications adapted to an ARCS (attention, relevance, confidence and satisfaction) motivation model for programming courses on the academic achievement and motivation of students. Also, it was planned to identify students' opinions regarding the applications. During the application process, for the experimental group, the Moodle LMS system with gamification in the classroom was used. For both groups, during an eight-week blended study period, the ARCS motivation model was used. The results of this study indicate that both groups successfully adapted to the ARCS model. Nevertheless, the experimental group, supported by gamification, reported better success than the control group. Another important finding is that students in both groups were highly motivated in the areas of self-confidence and satisfaction, but there was a significant difference in favour of the experimental group supported by gamification applications. It is hoped and believed that this study will provide a valuable contribution and background to the relevant literature.
机译:进行这项研究的目的是为了研究适合于ARCS(注意力,相关性,自信心和满意度)动机模型的游戏化应用程序编程对学生学习成绩和动机的影响。此外,还计划确定学生对申请的意见。在申请过程中,对于实验组,在教室中使用了具有游戏化功能的Moodle LMS系统。对于两组,在为期八周的混合研究期间,均使用了ARCS动机模型。这项研究的结果表明,两组都成功地适应了ARCS模型。然而,实验组在游戏化的支持下,取得了比对照组更好的成功率。另一个重要发现是,两组的学生在自信和满意度方面都有着很大的动力,但是在游戏化应用的支持下,对实验组的支持存在显着差异。希望并相信这项研究将为相关文献提供有价值的贡献和背景。

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