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Using Games-based Learning: How it Influences the Learning Experience and Outcomes of Primary School Children

机译:使用基于游戏的学习:它如何影响小学生的学习体验和结果

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Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to use constructivist learning approaches that promote challenge and enjoyment in learning. One of them is through the use of games-based learning (GBL) technologies in classroom education, where the students are not only expected to learn by playing computer games, but also creating computer games. Two teacher surveys were conducted across primary schools in two separate regions in the West of Scotland to identify how GBL is being implemented within primary schools. The results showed that the use of GBL, especially the game making approach, was very limited. Following the surveys, several school-based field works were conducted to identify and compare the learning experience and outcomes from the teachers??? and students??? perspectives when using GBL and non-GBL (the traditional) approaches. This paper summarizes the result of one case study conducted at one primary school in Scotland. The participants were the teacher and her students in Primary 4 level. They were exposed to learning times tables using two different approaches, one using computer games and the other one without the use of computer games. The findings have shown that the learning outcome is slightly better when using computer games. However, in terms of the learning experience, the teacher???s pedagogical style has a great influence on the students??? preferences and enjoyment in learning for both approaches. Overall, the findings have strengthened the fact that using computer games does not eliminate the role of the teacher. To maximize the potential of a GBL approach, more training and exposure to GBL are needed to help the teachers increase their understanding and capacity in using this approach. With proper support from the teacher, GBL can make learning more engaging, provide better learning outcomes and make the process of learning less tedious.
机译:根据新的卓越课程(CfE),鼓励苏格兰各地学校的教师使用建构主义学习方法,以促进学习中的挑战和乐趣。其中之一是在课堂教学中使用基于游戏的学习(GBL)技术,该技术不仅要求学生通过玩计算机游戏来学习,而且还可以创造计算机游戏。在苏格兰西部两个不同地区的小学中进行了两次教师调查,以确定在小学中如何实施GBL。结果表明,GBL的使用非常有限,尤其是游戏制作方法。在调查之后,进行了几项基于学校的现场工作,以识别和比较教师的学习经验和成果。和学生???使用GBL和非GBL(传统)方法时的观点。本文总结了在苏格兰一所小学进行的一项案例研究的结果。参加者是小学四年级的老师和她的学生。他们使用两种不同的方法接触学习时间表,一种使用计算机游戏,另一种不使用计算机游戏。研究结果表明,使用计算机游戏时,学习成果会略有改善。但是,就学习经验而言,老师的教学风格对学生有很大的影响。两种方法在学习中的偏好和享受。总体而言,研究结果加强了使用计算机游戏并不能消除教师角色的事实。为了最大程度地发挥GBL方法的潜力,需要更多的培训和对GBL的接触,以帮助教师提高他们对使用此方法的理解和能力。在老师的适当支持下,GBL可以使学习更具吸引力,提供更好的学习效果,并减少学习过程中的乏味。

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