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Immersion in Computer Games: The Role of Spatial Presence and Flow

机译:沉浸在计算机游戏中:空间存在与流动的作用

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A main reason to play computer games is the pleasure of being immersed in a mediated world.Spatial presenceandfloware considered key concepts to explain such immersive experiences. However, little attention has been paid to the connection between the two concepts. Thus, we empirically examined the relationship between presence and flow in the context of a computer role-playing game (N=70), a racing game (N=120), and a jump and run game (N=72). In all three studies, factor analysis revealed that presence and flow are distinct constructs, which do hardly share common variance. We conclude that presence refers to the sensation of being there in the mediated world, whereas flow rather refers to the sensation of being involved in the gaming action. Further analyses showed that flow and presence depend on motivation and immersive tendency. In addition, flow and presence enhanced performance as well as enjoyment.
机译:玩计算机游戏的一个主要原因是沉浸在一个中介的世界中的乐趣。空间的存在和流动被认为是解释这种沉浸式体验的关键概念。但是,很少关注这两个概念之间的联系。因此,我们在计算机角色扮演游戏(N = 70),赛车游戏(N = 120)和跳跑游戏(N = 72)的背景下,根据经验检查了存在与流量之间的关系。在所有三项研究中,因素分析表明存在和流动是不同的结构,几乎没有共同的方差。我们得出结论,存在是指在中介世界中存在的感觉,而流动则是指参与游戏行为的感觉。进一步的分析表明,流动和存在取决于动机和沉浸趋势。此外,流程和状态增强了性能和娱乐性。

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