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Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?

机译:可视化游戏中的决策树以支持儿童的分析推理:对游戏玩法有负面影响吗?

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The popularity and usage of digital games has increased in recent years, bringing further attention to their design. Some digital games require a significant use of higher order thought processes, such as problem solving and reflective and analytical thinking. Through the use of appropriate and interactive representations, these thought processes could be supported. A visualization of the game's internal structure is an example of this. However, it is unknown whether including these extra representations will have a negative effect on gameplay. To investigate this issue, a digital maze-like game was designed with its underlying structure represented as a decision tree. A qualitative, exploratory study with children was performed to examine whether the tree supported their thought processes and what effects, if any, the tree had on gameplay. This paper reports the findings of this research and discusses the implications for the design of games in general.
机译:近年来,数字游戏的普及和使用有所增加,这引起了人们对其设计的进一步关注。一些数字游戏需要大量使用更高阶的思维过程,例如问题解决以及反思性和分析性思维。通过使用适当的交互式表示形式,可以支持这些思考过程。游戏内部结构的可视化就是一个例子。但是,尚不清楚是否包括这些额外的表示形式会对游戏玩法产生负面影响。为了研究此问题,设计了一种数字迷宫式游戏,其底层结构表示为决策树。对儿童进行了定性,探索性研究,以检查树是否支持他们的思维过程以及树对游戏玩法的影响(如果有)。本文报告了这项研究的结果,并讨论了一般游戏设计的意义。

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