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The effect of a serious game on empathy and prejudice of psychology students towards persons with disabilities

机译:一场严肃的比赛对心理学学生对残疾人的同情和偏见的影响

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Background: ?Much has been done regarding the promotion of equality in rights in terms of legislation, but persons with disabilities remain marginalised in society. Negative attitudes and prejudice contribute towards numerous challenges for persons with disabilities. Objectives: ?This study investigated the level of empathy and prejudice of students towards persons with disabilities, and the effect of the use of a serious game to enhance empathy and reduce prejudice. Method: ?A randomised controlled experiment with pre-test, post-test and follow-up test was used. Availability sample ( N ?= 83) of psychology university students (22% males; 78% females) was divided into an experimental group that played the serious game? The World of Empa ?and two control groups. The first control group received texts on case studies and information on reacting in a sensitive and responsive way, and the second control group received no intervention. Results: ?Participants have average levels of empathy (score: 32 to 52) and strong prejudice (score: 0.08 to ?0.87) towards persons with disabilities. The intervention results in a slight short-term effect for prejudice and sub-scale measurements of empathy. A slight improvement was noted in participants’ ability to transpose themselves imaginatively into the experience of disabled characters. Conclusion: ?The findings contribute to the understanding of empathy as a dynamic component that can be positively influenced by, for example, a serious game. These results have teaching implications on the facilitation of empathy. The short-term effect on empathy and prejudice towards persons with disabilities may contribute to bridge the inequality experienced by persons with disabilities.
机译:背景:在促进立法方面的权利平等方面已经做了很多工作,但是残疾人在社会上仍然处于边缘地位。消极的态度和偏见助长了残疾人的众多挑战。目的:这项研究调查了学生对残疾人的同情和偏见程度,以及使用严肃的游戏来增强同理心和减少偏见的效果。方法:采用随机对照试验,进行前测,后测和随访。将心理学大学生(男22%;女78%)的可用性样本(N = 83)分为实验组,他们玩认真的游戏?恩帕世界–和两个对照组。第一个对照组收到有关案例研究的文本以及以敏感和反应迅速的方式做出反应的信息,第二个对照组没有接受干预。结果:参与者对残疾人的同情度平均水平(得分:32至52)和强烈偏见(得分:0.08至0.87)。干预会对移情的偏见和分量表产生短期的影响。参与者将自己的想象力转化为残疾角色的体验的能力得到了轻微改善。结论:这些发现有助于理解共情是一种动态成分,例如,认真的游戏可以对它产生积极的影响。这些结果对促进共情具有教学意义。对同理心和对残疾人的偏见的短期影响可能有助于弥合残疾人所经历的不平等。

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