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Digital Storytelling in Museums: Observations and Best Practices

机译:博物馆中的数字故事讲述:观察与最佳实践

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摘要

Abstract The museum landscape has changed dramatically over the last 20?years. Technology has made possible new kinds of interactions, visitor expectations have broadened, competition for time and resources has become increasingly intense, and the buildings serve ever-more-complex roles. As a result, interactive designers, including those of us at Second Story, have evolved our skills and approaches to keep pace. This article summarizes many of our observations while sharing some of the best practices that we have evolved to create engaging interactive installations, websites, and experiences. Despite changes in technology and user behavior, a core focus on great storytelling should drive interactive design and serve as the critical element for museums communication and connecting with their visitors.
机译:摘要在过去的20年中,博物馆的景观发生了巨大变化。技术使新的互动方式成为可能,游客的期望扩大了,对时间和资源的竞争日益激烈,建筑物起到了越来越复杂的作用。结果,包括我们在《第二个故事》中的我们在内的交互式设计师已经发展了我们的技巧和方法,以与时俱进。本文总结了我们的许多观察,同时分享了我们为创建引人入胜的交互式安装,网站和体验而发展的一些最佳实践。尽管技术和用户行为发生了变化,但对讲故事的核心关注应该推动交互式设计,并成为博物馆交流和与参观者联系的关键要素。

著录项

  • 来源
    《Curator: The Museum Journal》 |2011年第4期|461-468|共8页
  • 作者单位

    Bruce Wyman (bwyman@secondstory.com) is director of creative development;

    Scott Smith is content strategist;

    Daniel Meyers is environmental designer;

    Michael Godfrey is lead user experience designer;

    all at Second Story Interactive Studios 714 North Fremont Street Portland Oregon 97227.;

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  • 正文语种 eng
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