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Improving networked music performance systems using application-network collaboration

机译:使用应用程序-网络协作改善网络音乐表演系统

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Networked Music Performance (NMP) systems involve musicians located in different placeswho perform music while staying synchronized via the Internet. The maximum end-to-end delayin NMP applications is called Ensemble Performance Threshold (EPT) and should be less than25 milliseconds. Due to this constraint, NMPs require ultra–low-delay solutions for audio coding,network transmission, relaying, and decoding, each one a challenging task on its own. Thereare two directions for study in the related work referring to the NMP systems. From the audioperspective, researchers experiment on low-delay encoders and transmission patterns, aiming toreduce the processing delay of the audio transmission, but they ignore the network performance.On the other hand, network-oriented researchers try to reduce the network delay, which contributesto reduced end-to-end delay. In our proposed approach, we introduce an integration ofdynamic audio and network configuration to satisfy the EPT constraint. The basic idea is that, themajor components participating in anNMPsystem, the application and the network interact duringthe live music performance. As the network delay increases, the network tries to equalize itby modifying the routing behavior using Software-Defined Networking principles. If the networkdelay exceeds a maximum affordable threshold, the network reacts by informing the applicationto change the audio processing pattern to overcome the delay increase, resulting in belowEPT end-to-end delay. A full prototype of the proposed system was implemented and extensivelyevaluated in an emulated environment.
机译:网络音乐表演(NMP)系统涉及位于不同地方的音乐家,他们在通过Internet保持同步的同时演奏音乐。 NMP应用程序中的最大端到端延迟称为集成性能阈值(EPT),并且应小于25毫秒。由于这一限制,NMP需要超低延迟的解决方案来进行音频编码,网络传输,中继和解码,每个解决方案本身都是一项艰巨的任务。有关NMP系统的相关工作有两个研究方向。从音频角度来看,研究人员尝试了低延迟编码器和传输模式,旨在减少音频传输的处理延迟,但他们却忽略了网络性能。另一方面,面向网络的研究人员试图减少网络延迟,这有助于减少了端到端延迟。在我们提出的方法中,我们引入了动态音频和网络配置的集成,以满足EPT约束。基本思想是,在现场音乐表演期间,参与NMP系统,应用程序和网络的主要组件相互影响。随着网络延迟的增加,网络会尝试通过使用软件定义的网络原理修改路由行为来使其均等。如果网络延迟超过最大可承受阈值,则网络会做出反应,通知应用程序更改音频处理模式以克服延迟增加,从而导致低于EPT端到端延迟。拟议系统的完整原型已在仿真环境中实施和广泛评估。

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