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Steganography in games: A general methodology and its application to the game of Go

机译:游戏中的隐写术:一种通用方法及其在Go游戏中的应用

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摘要

Techniques to hide valuable information within seemingly harmless messages have been widely used for centuries. Typically, their use is appropriate when encryption is not available or not adequate (e.g. when available cryptography is too weak), or simply when it is convenient that no external observer can infer that some information is being exchanged. In the digital era, new cover mediums for hiding data in communication are constantly being proposed, from the classical image files (such as bmp, gif, and jpg formats) to audio files (i.e. wav and mp3), text and html documents, emails disguised as spam, TCP/IP packets, executables programs, DNA strands, etc. In this work, we present and analyze a novel methodology that illustrates how games (such as Chess, Backgammon, Go, etc.) can be used to hide digital contents. We also look at some of its possible advantages and limitations when compared with other techniques, discussing some improvements and extensions. Finally, we present the results of a first implementation of an open-source prototype, called STEGOGO, for hiding digital contents in Go games.
机译:在看似无害的消息中隐藏有价值的信息的技术已被广泛使用了几个世纪。通常,当加密不可用或不足时(例如,当可用加密太弱时),或者仅在方便外部没有观察者推断出某些信息正在交换的情况下,才适合使用它们。在数字时代,从经典图像文件(如bmp,gif和jpg格式)到音频文件(如wav和mp3),文本和html文档,电子邮件,不断提出了用于隐藏通信中数据的新封面媒体。伪装成垃圾邮件,TCP / IP数据包,可执行程序,DNA链等。在本文中,我们介绍并分析了一种新颖的方法,该方法说明了如何使用游戏(如国际象棋,西洋双陆棋,围棋等)隐藏数字游戏内容。与其他技术相比,我们还将探讨其可能的优点和局限性,并讨论一些改进和扩展。最后,我们介绍了一个名为STEGOGO的开源原型的第一个实现的结果,该原型用于在Go游戏中隐藏数字内容。

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