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The roles of sensory modalities in collaborative virtual environments (CVEs)

机译:感觉模态在协作虚拟环境(CVE)中的作用

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This study was conducted to assess the effects of sensorial modalities on user performance, perception, and behavior in collaborative virtual environments (CVEs). Participants played a CVE game, air hockey, together with a remote partner under different sensory modality conditions, depending on the type of sensory feedback provided: visual-only (V), visual-haptic (V + H), and visual-haptic-audio feedback (V+ H + A). Three types of measurements were used as dependent variables: (1) task performance measured as playing time, (2) user perception including the sense of presence, the sense of togetherness, and perceived collaboration, and (3) behavior measurement including the amount of force applied and the mallet deviation. Results of the study indicated that the task performance, perception, and user behavior in CVEs can be affected due to supported sensory modalities. Therefore, the multiple sensory information types that are required to perform the task at hand should be provided to effectively support collaboration between people in CVEs. The outcomes of this research should have a broad impact on multimodal user interaction, including research on physiological, psychophysical, and psychological mechanisms underlying human perception on multisensory feedback in CVEs.
机译:进行这项研究是为了评估感觉模式对协作虚拟环境(CVE)中的用户性能,感知和行为的影响。参与者根据提供的感觉反馈的类型,在不同的感觉方式条件下,与远程伙伴一起玩了CVE游戏,空中曲棍球;视听(V),视觉(V + H)和视觉-音频反馈(V + H + A)。三种类型的度量被用作因变量:(1)以游戏时间度量的任务绩效;(2)用户感知,包括在场感,团结感和协作感;以及(3)行为度量,包括行为量。施加的力和槌的偏差。研究结果表明,CVE中的任务性能,知觉和用户行为可能会由于所支持的感觉方式而受到影响。因此,应提供执行手头任务所需的多种感觉信息类型,以有效地支持CVE中人们之间的协作。这项研究的结果应该对多模式用户交互产生广泛的影响,包括对人类对CVE的多感官反馈感知的生理,心理和心理机制的研究。

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