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首页> 外文期刊>Presence >Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions
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Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions

机译:虚拟环境中的视觉触摸:对状态,多模式界面和跨模式感官幻象的探索性研究

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摘要

How do users generate an illusion of presence in a rich and consistent virtual environment from an impoverished, incomplete, and often inconsistent set of sensory cues? We conducted an experiment to explore how multimodal perceptual cues are integrated into a coherent experience of virtual objects and spaces. Specifically, we explored whether inter-modal integration contributes to generating the illusion of presence in virtual environments. To discover whether intermodal integration might play a role in presence, we looked for evidence of intermodal integration in the form of cross-modal interactions—perceptual illusions in which users use sensory cues in one modality to “fill in” the “missing” components of perceptual experience. One form of cross-modal interaction, a cross-modal transfer, is defined as a form of synesthesia, that is, a perceptual illusion in which stimulation to a sensory modality connected to the interface (such as the visual modality) is accompanied by perceived stimulation to an unconnected sensory modality that receives no apparent stimulation from the virtual environment (such as the haptic modality). Users of our experimental virtual environment who manipulated the visual analog of a physical force, a virtual spring, reported haptic sensations of “physical resistance”, even though the interface included no haptic displays. A path model of the data suggested that this cross-modal illusion was correlated with and dependent upon the sensation of spatial and sensory presence. We conclude that this is evidence that presence may derive from the process of multi-modal integration and, therefore, may be associated with other illusions, such as cross-modal transfers, that result from the process of creating a coherent mental model of the space. Finally, we suggest that this perceptual phenomenon might be used to improve user experiences with multimodal interfaces, specifically by supporting limited se- sory displays (such as haptic displays) with appropriate synesthetic stimulation to other sensory modalities (such as visual and auditory analogs of haptic forces).
机译:用户如何从一组贫穷,不完整且经常不一致的感觉线索中产生一个在丰富且一致的虚拟环境中存在的错觉?我们进行了一项实验,以探索如何将多模式感知线索整合到虚拟物体和空间的连贯体验中。具体来说,我们探讨了多式联运整合是否有助于在虚拟环境中产生存在感。为了发现多式联运整合是否可能在场中发挥作用,我们寻找了以多式联运互动形式出现的多式联运证据,这种错觉是用户在一种方式中使用感官提示来“填充”该方式的“缺失”部分的感觉。感性的经验。跨模态交互的一种形式,即跨模态转移,被定义为联觉的一种形式,即一种感觉错觉,其中对连接到界面的感觉模态(例如视觉模态)的刺激伴随着感知对未连接的感觉模态的刺激,该感觉模态没有从虚拟环境中收到明显的刺激(例如触觉模态)。我们的实验虚拟环境的用户操纵了物理力的视觉模拟物(虚拟弹簧),尽管界面未包含触觉显示,但仍报告了“物理阻力”的触觉。数据的路径模型表明,这种跨模态错觉与空间和感官存在的感觉相关并取决于它们。我们得出结论,这是存在的证据,表明存在可能源自多模式整合的过程,因此可能与其他错觉相关,例如跨模式转移,这些错觉是由建立空间的连贯心智模型的过程导致的。最后,我们建议,这种感知现象可以用于改善多模式界面的用户体验,特别是通过支持有限的声音显示(例如触觉显示)并适当刺激其他感觉模式(例如触觉的视觉和听觉类似物)势力)。

著录项

  • 来源
    《Presence》 |2001年第3期|247-265|共19页
  • 作者

    Biocca F; Kim J; Choi Y;

  • 作者单位

    Media Interface & Network Design (M.I.N.D.) Lab (www.mindlab.org) Michigan State University East Lansing, MI 48824. Biocca@msu.edu;

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  • 正文语种 eng
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