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The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers' online and offline social capital

机译:集体MMORPG(大型多人在线角色扮演游戏)对玩家在线和离线社交资本的影响

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This study examines the impact of collective MMORPG play on gamers' social capital in both the virtual world and the real world. Collective MMORPG play is conceptualized as the frequency of joint gaming actions and gamers' assessment of the experience in MMORPG guilds and groups. Social capital at the individual level refers to the resources and support provided by bonding and bridging social networks; collective-level social capital refers to people's civic engagement. A two-wave online survey was conducted to collect data from 232 Chinese MMORPG players.Two structural equation models were developed to test whether collective play influences offline social capital via the mediation of online social capital; the results did not demonstrate the existence of mediation effects. Specifically, collective play positively influences gamers' online bonding social capital, online bridging social capital and online civic engagement. The effect of collective play on offline bonding and bridging social capital is not significant; the effect of online bonding/bridging social capital on offline bonding/bridging social capital is not significant either. The study finds a significantly positive impact of collective play on offline civic engagement. The effect of online civic engagement on offline civic engagement is not significant. In contrast with collective play, the time of gaming is found to negatively influence online and offline social capital.This study contributes to the knowledge of social capital because it tests the effects of new media on online and offline social capital in the Chinese culture. In addition, this study provides empirical evidence for the positive effects of online games and highlights the social experience in MMORPG play and how it influences gamers' social networks and collective participation.
机译:这项研究考察了MMORPG集体游戏对虚拟世界和现实世界中玩家社会资本的影响。 MMORPG集体游戏的概念是联合游戏动作的频率以及玩家对MMORPG公会和团体的体验的评估。个人层面的社会资本是指通过绑定和桥接社交网络提供的资源和支持;集体层面的社会资本是指人们的公民参与。进行了两波在线调查,收集了来自232位中国MMORPG玩家的数据。建立了两个结构方程模型,以测试集体游戏是否通过在线社会资本的中介影响线下社会资本。结果并未证明存在调解作用。具体来说,集体游戏对游戏者的在线联结社会资本,在线桥接社会资本和在线公民参与有积极影响。集体游戏对离线绑定和桥接社会资本的影响不大;在线绑定/桥接社会资本对离线绑定/桥接社会资本的影响也不显着。该研究发现集体游戏对离线公民参与有显着积极影响。在线公民参与对离线公民参与的影响并不显着。与集体游戏相反,人们发现游戏时间会对在线和离线社会资本产生负面影响。这项研究有助于检验社会资本,因为它测试了新媒体对中国文化中在线和离线社会资本的影响。此外,本研究为在线游戏的积极作用提供了经验证据,并着重介绍了MMORPG玩法中的社交体验以及它如何影响游戏者的社交网络和集体参与。

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