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Using video game play to improve education-majors' mathematical performance: An experimental study

机译:利用视频游戏提高教育专业学生的数学成绩:一项实验研究

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Action video games (AVGs) is an effective way to improve attentional capabilities that are important for academic foundations. The present research sought to establish a link between enhanced attentional capabilities and mathematics performance and anxiety in education-majors. We examined group differences between experienced and inexperienced AVGers and the effects of AVG practice on mathematics performance and mathematics anxiety as mediated by the effect of attention on working memory. Our first experiment showed that expert AVGers had significantly higher working memory, spatial, and geometry abilities than non-garners. In Experiment 2, undergraduates without prior AVG experience were randomly assigned to play either an AVG (Unreal Tournament 2004) or a non-AVG (Angry Birds). After 10 h of video game practice, both intervention groups significantly improved their mental rotation skills, working memory and geometry performance from pre- to post-test, closely approaching the average cognitive performance of expert AVGers. Furthermore, student cognitive load significantly decreased from pre- to post-test for both groups. Our results suggest that both an AVG and a popular non-AVG, Angry Birds, can improve cognitive abilities. Implications for using the games to enhance cognitive skills are discussed. (C) 2015 Elsevier Ltd. All rights reserved.
机译:动作视频游戏(AVG)是提高注意力能力的有效方法,这对学术基金会很重要。本研究试图建立增强的注意力能力与教育专业学生的数学表现和焦虑之间的联系。我们研究了有经验的和没有经验的AVG者之间的群体差异,以及AVG练习对数学表现和数学焦虑的影响,这是由注意力对工作记忆的影响所介导的。我们的第一个实验表明,专家级AVGer的工作记忆,空间和几何能力明显高于非专家级。在实验2中,没有AVG经验的大学生被随机分配去玩AVG(虚幻竞技场2004)或非AVG(愤怒的小鸟)。经过10小时的视频游戏练习后,两个干预组从测试前到测试后都显着提高了他们的心理旋转技能,工作记忆和几何表现,非常接近专家A​​VGer的平均认知表现。此外,两组的学生从测试前到测试后的认知负荷都显着降低。我们的结果表明,AVG和流行的非AVG愤怒的小鸟都可以提高认知能力。讨论了使用游戏来增强认知技能的含义。 (C)2015 Elsevier Ltd.保留所有权利。

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