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Understanding emotional bond between the creator and the avatar: Change in behavioral intentions to engage in alcohol-related traffic risk behaviors

机译:了解创作者和化身之间的情感纽带:进行与酒精相关的交通风险行为的行为意图的改变

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This study examines the joint impact of an individual's relationship with his or her avatar and negative consequences to the avatar on changing the individual's behavioral intentions (BI) in terms of alcohol impaired driving. One hundred eleven participants volunteered to participate in several experimental conditions where the degree of choice of avatar features and the degree of control of the avatar's actions were manipulated in Second Life, an immersive 3D virtual environment. Participants who were allowed to customize their avatars viewed their avatars not only more similar but also emotionally closer to themselves, and perceived their avatars to be physically more attractive than those who were assigned basic avatars. After observing, a car crash caused by drunk driving, participants in the choice and control condition were more likely to change BI positively when they identified their avatars to be similar to themselves, and regarded their avatars more attractive. Furthermore, participants who were allowed to control their avatars were more likely to attribute the responsibility of the car accident to themselves than those who observed someone else's avatar playing. Implications for the use of virtual reality games in promoting healthy behaviors are discussed in detail. (c) 2016 Elsevier Ltd. Alt rights reserved.
机译:这项研究检查了个人与他或她的化身的关系的共同影响以及对化身的不良后果,这些不良影响会改变酒后驾驶的人的行为意图(BI)。一百一十一名参与者自愿参加了几种实验条件,其中在沉浸式3D虚拟环境“第二人生”中操纵了化身特征的选择程度和对化身动作的控制程度。被允许自定义头像的参与者不仅看到自己的头像更相似,而且在情感上更亲近自己,并且认为自己的头像在物理上比被分配基本头像的人更具吸引力。在观察到由于酒后驾车而导致的车祸之后,在选择和控制条件下的参与者在确定自己的虚拟化身与自己相似并且认为其虚拟化身更具吸引力时,更有可能积极改变BI。此外,与观察别人的化身玩耍的参与者相比,被允许控制其化身的参与者更有可能将车祸的责任归咎于自己。详细讨论了使用虚拟现实游戏促进健康行为的含义。 (c)2016 Elsevier Ltd.版权所有。

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