首页> 外文期刊>Computers & Graphics >Efficient primitive traversal using adaptive linear edge function algorithms
【24h】

Efficient primitive traversal using adaptive linear edge function algorithms

机译:使用自适应线性边缘函数算法的有效原始遍历

获取原文
获取原文并翻译 | 示例
       

摘要

Graphics performance is today an important part of a PC's performance statistics. Although scan conversion performance is now overshadowed by texture mapping ability, the choice of primitive traversal algorithm can still introduce a bottleneck in the rasterisation pipeline. After all, the primitive traversal engine generates the pixel fragments on which the remainder of the rasterisation pipeline will operate to produce a pixel colour. Poor primitive traversal performance will limit the potential of the entire graphics pipeline. In this paper we discuss the implementation of triangle traversal algorithms that use linear edge functions. Methods for increasing algorithm performance and the cost of cost of hardware implementation are examined. We show that traversal algorithm efficiency is very important for small primitives. This is very important as primitive size is reducing rapidly to increase the accuracy with which scenes can be modelled.
机译:今天,图形性能已成为PC性能统计的重要组成部分。尽管现在扫描转换性能已被纹理映射功能所掩盖,但是原始遍历算法的选择仍然会在光栅化管道中引入瓶颈。毕竟,图元遍历引擎会生成像素片段,光栅化管线的其余部分将在这些像素片段上运行以产生像素颜色。差的原始遍历性能将限制整个图形管道的潜力。在本文中,我们讨论了使用线性边缘函数的三角形遍历算法的实现。研究了提高算法性能和硬件实现成本的方法。我们证明遍历算法的效率对小图元非常重要。这一点非常重要,因为原始尺寸正迅速减小以提高场景建模的准确性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号