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A visually realistic grasping system for object manipulation and interaction in virtual reality environments

机译:用于虚拟现实环境中的对象操纵和交互的视觉逼真的抓取系统

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Interaction in virtual reality (VR) environments (e.g. grasping and manipulating virtual objects) is essential to ensure a pleasant and immersive experience. In this work, we propose a visually realistic, flexible and robust grasping system that enables real-time interactions in virtual environments. Resulting grasps are visually realistic because hand is automatically fitted to the object shape from a position and orientation determined by the user using the VR handheld controllers (e.g. Oculus Touch motion controllers). Our approach is flexible because it can be adapted to different hand meshes (e.g. human or robotic hands) and it is also easily customizable. Moreover, it enables interaction with different objects regardless their geometries. In order to validate our proposal, an exhaustive qualitative and quantitative performance analysis has been carried out. On one hand, qualitative evaluation was used in the assessment of abstract aspects, such as motor control, finger movement realism, and interaction realism. On the other hand, for the quantitative evaluation a novel metric has been proposed to visually analyze the performed grips. Performance analysis results indicate that previous experience with our grasping system is not a prerequisite for an enjoyable, natural and intuitive VR interaction experience. (C) 2019 Elsevier Ltd. All rights reserved.
机译:虚拟现实(VR)环境中的交互(例如抓握和操纵虚拟对象)对于确保愉悦和身临其境的体验至关重要。在这项工作中,我们提出了一种视觉上逼真的,灵活而强大的抓取系统,该系统可以在虚拟环境中进行实时交互。由于用户可以使用VR手持控制器(例如Oculus Touch运动控制器)根据用户确定的位置和方向自动将手适应对象的形状,因此获得的结果在视觉上是逼真的。我们的方法很灵活,因为它可以适应不同的手形网格物体(例如人或机器人的手),并且还可以轻松自定义。此外,它允许与不同对象进行交互,而不管它们的几何形状如何。为了验证我们的建议,已经进行了详尽的定性和定量性能分析。一方面,定性评估被用于抽象方面的评估,例如运动控制,手指运动的真实感和互动的真实感。另一方面,对于定量评估,已经提出了一种新颖的度量来可视地分析所执行的抓握。性能分析结果表明,以前使用我们的抓取系统的经验并不是获得愉快,自然和直观的VR交互体验的前提。 (C)2019 Elsevier Ltd.保留所有权利。

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