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Precise and realistic grasping and manipulation in Virtual Reality without force feedback

机译:在没有力反馈的情况下在虚拟现实中进行精确,真实的抓取和操纵

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This paper introduces a physically-based approach of grasping and manipulation regarding virtual objects that would enable fine and stable grasping without haptic force feedback. The main contribution is to enhance an existing method which couples a virtual kinematic hand with a visual hand tracking system. The mismatches between the tracked and virtual hands often yield unstable grasps, especially for small objects. This is overcome by the implementation of grasping assistance based on virtual springs between the tracked and virtual hands. The assistance is triggered based on an analysis of usual grasping criteria, to determine whether a grasp is feasible or not. The proposed method has been validated in a supervised experiment which showed that our assistance improves speed and accuracy for a "pick and place" task involving an exhaustive object set, sized for precision grasp. Moreover, users’ feedback shows a clear preference for the present approach in terms of naturalness and efficiency.
机译:本文介绍了一种基于物理基础的抓握和操作方法,了解虚拟物体,可以在没有触觉力的反馈的情况下实现精细和稳定的抓取。主要贡献是增强现有方法,该方法将虚拟运动手与视觉手动跟踪系统联系起来。跟踪和虚拟手之间的不匹配通常会产生不稳定的掌握,特别是对于小物体。基于跟踪和虚拟手之间的虚拟弹簧,通过实现掌握辅助来克服这一点。根据对通常的掌握标准的分析来触发帮助,以确定掌握是否可行。该方法已在监督实验中验证,这表明我们的援助提高了涉及详细物体集的“挑选”任务的速度和准确性,尺寸为精度掌握。此外,用户的反馈显示了在自然度和效率方面对本方法的清晰偏好。

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