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Blowing in the wind: Increasing social presence with a virtual human via environmental airflow interaction in mixed reality

机译:随风而逝:通过混合现实中的环境气流交互,增加虚拟人的社交影响力

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In this paper, we describe two human-subject studies in which we explored and investigated the effects of subtle multimodal interaction on social presence with a virtual human (VH) in mixed reality (MR). In the studies, participants interacted with a VH, which was co-located with them across a table, with two different platforms: a projection based MR environment and an optical see-through head-mounted display (OST-HMD) based MR environment. While the two studies were not intended to be directly comparable, the second study with an OST-HMD was carefully designed based on the insights and lessons learned from the first projection-based study. For both studies, we compared two levels of gradually increased multimodal interaction: (i) virtual objects being affected by real airflow (e.g., as commonly experienced with fans during warm weather), and (ii) a VH showing awareness of this airflow. We hypothesized that our two levels of treatment would increase the sense of being together with the VH gradually, i.e., participants would report higher social presence with airflow influence than without it, and the social presence would be even higher when the VH showed awareness of the airflow. We observed an increased social presence in the second study when both physical-virtual interaction via airflow and VH awareness behaviors were present, but we observed no clear difference in participant-reported social presence with the VH in the first study. As the considered environmental factors are incidental to the direct interaction with the real human, i.e., they are not significant or necessary for the interaction task, they can provide a reasonably generalizable approach to increase social presence in HMD-based MR environments beyond the specific scenario and environment described here. (C) 2019 Elsevier Ltd. All rights reserved.
机译:在本文中,我们描述了两项人与人之间的研究,其中我们探索并研究了混合现实(MR)中虚拟人(VH)与社会存在之间微妙的多式联运互动的影响。在研究中,参与者与VH互动,VH与他们在桌子上共处一地,并具有两个不同的平台:基于投影的MR环境和基于光学透视的头戴式显示器(OST-HMD)的MR环境。虽然这两项研究并非旨在直接进行比较,但第二项采用OST-HMD的研究是根据从第一项基于预测的研究中获得的见识和教训精心设计的。对于这两项研究,我们比较了逐渐增加的多模式交互作用的两个水平:(i)受实际气流影响的虚拟对象(例如,温暖天气中风扇经常遇到的虚拟对象),以及(ii)显示这种气流意识的VH。我们假设我们的两种治疗水平将逐渐增加与VH在一起的感觉,即参与者报告的有气流影响的社交风度要高于没有气流的影响,而当VH显示出对VH的意识时,社交风度会更高。空气流动。在第二项研究中,我们观察到同时存在通过气流的物理-虚拟交互作用和VH意识行为时,社会参与度增加,但是在第一项研究中,我们没有观察到参与者报告的与VH的社交存在明显差异。由于考虑到的环境因素是与真实人类直接互动所附带的,即它们对于互动任务而言并不重要或不必要,因此它们可以提供一种合理化的方法,以增加基于HMD的MR环境中超出特定场景的社会存在感和此处描述的环境。 (C)2019 Elsevier Ltd.保留所有权利。

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