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Enhanced skeleton and face 3D data for person re-identification from depth cameras

机译:增强的骨骼和面部3D数据,可从深度摄像头重新识别人

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Person re-identification is typically performed using 2D still images or videos, where photometric appearance is the main visual cue used to discover the presence of a target subject when switching from different camera views across time. This invalidates any application where a person may change dress across subsequent acquisitions as can be the case of patients monitoring at home. Differently from RGB data, 3D information as acquired by depth cameras can open the way to person re-identification based on biometric cues such as distinguishing traits of the body or face. However, the accuracy of skeleton and face geometry extracted from depth data is not always adequate to enable person recognition, since both these features are affected by the pose of the subject and the distance from the camera. In this paper, we propose a method to derive a robust skeleton representation from a depth sequence and to complement it with a highly discriminative face feature. This is obtained by selecting skeleton and face samples based on their quality and using the temporal redundancy across the sequence to derive and refine cumulated models for both of them. Extracting skeleton and face features from such cumulated models and combining them for the recognition allow us to improve rank-1 re-identification accuracy compared to individual cues. A comparative evaluation on three benchmark datasets also shows results at the state-of-the-art. (C) 2019 Elsevier Ltd. All rights reserved.
机译:通常使用2D静态图像或视频执行人员重新识别,其中,光度学外观是在跨时间从不同的相机视图切换时用于发现目标对象的主要视觉提示。这会使人在随后的采集中可能换衣服的任何应用程序都无效,例如患者在家中进行监视的情况。与RGB数据不同,深度相机获取的3D信息可以为基于生物特征(例如区分身体或面部特征)的人重新识别开辟道路。但是,从深度数据中提取的骨骼和面部几何形状的准确性并不总是足以实现人的识别,因为这两个特征都受对象的姿势和与照相机的距离的影响。在本文中,我们提出了一种从深度序列中获取鲁棒性骨骼表示并将其与高判别性面部特征进行补充的方法。这是通过基于骨骼和面部样本的质量选择它们并使用整个序列的时间冗余来导出和完善两者的累积模型而获得的。从这些累积的模型中提取骨架和面部特征并将其组合以进行识别,这使我们与单个线索相比可以提高1级重新识别的准确性。对三个基准数据集的比较评估还显示了最新技术的结果。 (C)2019 Elsevier Ltd.保留所有权利。

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