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Grammar-based procedural animations for motion graphics

机译:用于运动图形的基于语法的过程动画

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Motion graphics are a form of animation where several sets of shapes are choreographed together using a wide range of effects to produce compelling footage. We present a method to procedurally generate motion graphics. We formally model motion graphics with timeslice grammars, an extension of split and group grammars, that are able to control and manipulate both the temporal and spatial components of an animation. We are able to combine both these aspects by representing animations as sets of affine transformations sampled uniformly in both space and time. These transformations are controlled by the grammar. Shapes in our system are represented as highly tessellated polygons, and are animated by applying the affine transforms to each shape vertex given the vertex position and the animation time. We introduce a small set of operators showing how we can produce convincing animations, combining the expressive power of the grammar model, the composability of the operators with themselves, and the capabilities that derive from our shape representation. Throughout the paper, we show how timeslice grammars can, in few tens of seconds, produce a wide variety of animations that would take artists hours of tedious and time-consuming work. (C) 2018 Elsevier Ltd. All rights reserved.
机译:动态图形是一种动画形式,其中使用多种效果将几组形状编排在一起,以产生引人入胜的画面。我们提出了一种程序生成运动图形的方法。我们使用时间片语法对运动图形进行正式建模,时间片语法是拆分和组语法的扩展,能够控制和操纵动画的时间和空间成分。通过将动画表示为在空间和时间上均匀采样的一组仿射变换,我们可以将这两个方面结合起来。这些转换受语法控制。我们系统中的形状表示为高度细分的多边形,并通过在给定顶点位置和动画时间的情况下对每个形状顶点应用仿射变换来对其进行动画处理。我们将介绍一小组运算符,以展示如何制作令人信服的动画,并将语法模型的表达能力,运算符与自身的可组合性以及从我们的形状表示中获得的功能相结合。在整篇论文中,我们展示了时间片语法如何在几十秒内产生出各种各样的动画,这会使艺术家花费数小时的繁琐和耗时的工作。 (C)2018 Elsevier Ltd.保留所有权利。

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