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Point-based Computer graphics

机译:基于点的计算机图形

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摘要

With Moore's law unquestioned, computer graphics researchers are witnessing ever more powerful computers deal with increasingly complex and detailed geometric objects. However, the challenges of managing, processing, and manipulating very large polygonal-mesh connectivity information have led many leading researchers to question the future utility of polygons as the fundamental primitive. Recently, point primitives have emerged as an alternative that reduce the cost of managing geometric shape descriptions to a minimum. Points are essentially samples of a 3D object, and point-based representations merely consist of unstructured sets of such samples. Points constitute discrete building blocks of object geometry and appearance―much as pixels are the digital elements for images. Points also naturally arise as the raw data produced by modern 3D digital photography and 3D scanning systems, which acquire both geometry and appearance of complex, real-world objects.
机译:毫无疑问,随着摩尔定律的出现,计算机图形学研究人员正在见证功能越来越强大的计算机处理日益复杂和详细的几何对象。但是,管理,处理和处理非常大的多边形网格连接信息的挑战已导致许多领先的研究人员质疑多边形作为基本图元的未来用途。最近,点图元作为一种替代方法出现了,它可以将管理几何形状描述的成本降至最低。点本质上是3D对象的样本,基于点的表示形式仅由此类样本的非结构化集合组成。点构成对象几何形状和外观的离散构建块,就像像素是图像的数字元素一样。随着现代3D数码摄影和3D扫描系统产生的原始数据自然产生点,这些数据同时获取复杂的现实世界对象的几何形状和外观。

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