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An efficient local clustering approach for simplification of 3D point-based computer graphics models

机译:一种有效的本地聚类方法,用于简化基于3D点的计算机图形模型

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Given a point-based 3D computer graphics model which is defined by a point set P (P = {p{sub}i ∈ R{sup}3}) and a desired reduced number of output samples N{sub}s, the simplification approach finds a point set P{sub}s which (i) satisfies |P{sub}s| = N{sub}s (|P{sub}s| is the cardinality of P{sub}s) and (ii) minimizes the difference of the corresponding surface S{sub}s (defined by P{sub}s) and the original surface S (defined by P). Although a number of previous approaches have been proposed for simplification, most of them (i) do not focus on point-based 3D models, (ii) do not consider efficiency, quality and generality together. In this paper, we introduce an adaptive simplification method (ASM) which is an efficient technique for simplifying point-based complex 3D model. ASM achieves low running time by clustering the points locally based on the preservation of geometric characteristics. Finally, we analyze the performance of ASM and show that it outperforms most of the current state-of-the-art methods in terms of efficiency, quality and generality.
机译:给定由点设置P定义的基于点的3D计算机图形模型(p = {sub} i∈r{sup} 3}),并且简化的所需减少的输出样本N {sub} s,方法发现一个点设置p {sub} s满足| p {sub} s | = n {sub} s(| p {sub} s |是p {sub} s)的基数,并且(ii)最小化相应的表面s {sub} s的差异(由p {sub}定义)和原始表面S(由P定义)。虽然已经提出了许多以前的方法来简化,但其中大多数(i)都不关注基于点的3D模型,(ii)不要将效率,质量和普遍均在一起。在本文中,我们介绍了一种自适应简化方法(ASM),其是一种用于简化基于点的复合3D模型的有效技术。 ASM通过基于保护几何特征的保护来聚类当地的点来实现低运行时间。最后,我们分析了ASM的表现,并表明它在效率,质量和一般性方面优于最新的最先进的方法。

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