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ASM: An adaptive simplification method for 3D point-based models

机译:ASM:一种基于3D点的模型的自适应简化方法

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摘要

Due to the popularity of computer games and computer-animated movies, 3D models are fast becoming an important element in multimedia applications. In addition to the conventional polygonal representation for these models, the direct adoption of the original scanned 3D point set for model representation is recently gaining more and more attention due to the possibility of bypassing the time consuming mesh construction stage, and various approaches have been proposed for directly processing point-based models. In particular, the design of a simplification approach which can be directly applied to 3D point-based models to reduce their size is important for applications such as 3D model transmission and archival. Given a point-based 3D model which is defined by a point set P (P = {P_a ∈ R~3}) and a desired reduced number of output samples n~s, the simplification approach finds a point set P_s which (i) satisfies |P_s| = n~s (|P_s| being the cardinality of P_s) and (ii) minimizes the difference of the corresponding surface S_s (defined by P_s) and the original surface S (defined by P). Although a number of previous approaches has been proposed for simplification, most of them (i) do not focus on point-based 3D models, (ii) do not consider efficiency, quality and generality together and (iii) do not consider the distribution of the output samples. In this paper, we propose an Adaptive Simplification Method (ASM) which is an efficient technique for simplifying point-based complex 3D models. Specifically, the ASM consists of three parts: a hierarchical cluster tree structure, the specification of simplification criteria and an optimization process. The ASM achieves a low computation time by clustering the points locally based on the preservation of geometric characteristics. We analyze the performance of the ASM and show that it outperforms most of the current state-of-the-art methods in terms of efficiency, quality and generality.
机译:由于计算机游戏和计算机动画电影的普及,3D模型正迅速成为多媒体应用程序中的重要元素。除了这些模型的常规多边形表示法之外,由于绕过耗时的网格构建阶段的可能性,近来直接采用原始扫描3D点集进行模型表示法越来越受到关注,并且提出了各种方法用于直接处理基于点的模型。尤其是,可以直接应用于基于3D点的模型以减小其尺寸的简化方法的设计对于诸如3D模型传输和归档之类的应用很重要。给定一个由点集P(P = {P_a∈R〜3})定义的基于点的3D模型,并减少输出样本的数量n〜s,简化方法找到了一个点集P_s,其中(i)满足| P_s | = n〜s(| P_s |是P_s的基数),并且(ii)最小化相应表面S_s(由P_s定义)和原始表面S(由P定义)之间的差异。尽管已经提出了许多先前的方法来简化,但大多数方法(i)不关注基于点的3D模型;(ii)并未同时考虑效率,质量和通用性;并且(iii)并未考虑以下因素的分布:输出样本。在本文中,我们提出了一种自适应简化方法(ASM),这是一种用于简化基于点的复杂3D模型的有效技术。具体来说,ASM由三部分组成:层次聚类树结构,简化标准的规范和优化过程。通过保留几何特征,ASM通过在本地对点进行聚类来节省计算时间。我们分析了ASM的性能,并显示了ASM在效率,质量和通用性方面均优于大多数当前的最新技术。

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