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Feature-preserving simplification and sketch-based creation of 3D models.

机译:保留功能的简化和基于草图的3D模型创建。

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摘要

A prototype of an innovative 3D thumbnail system for managing large 3D mesh databases is presented in this research. The goal is to provide an online 3D model exhibit page where the user can browse multiple 3D thumbnails interactively and efficiently.;An overall system framework for a large scale 3D repository is described. It includes an offline process and an online process. For the offline process, a 3D mesh is first decomposed into several significant components. For each decomposed part, its skeleton and body measurements are extracted and saved as the shape descriptor. Subsequently, its thumbnail is created according to the shape descriptor and saved as the thumbnail descriptor. In the online process, according to user's preference, the system can either render the 3D thumbnail directly with its pre-generated thumbnail descriptor or re-generate the 3D thumbnail descriptor based on a pre-generated shape descriptor without starting from the scratch. As a result, the data size of a thumbnail descriptor is much less than its original mesh and can be downloaded quickly. Rendering a simplified thumbnail demands less hardware resource, and the online thumbnail viewer can display multiple 3D thumbnails simultaneously within a few seconds.;Furthermore, we develop two feature-preserving thumbnail creation techniques. They are the surface-based and the voxel-based methods. For the surface-based technique, a 3D polygonal mesh is decomposed by a visual salience-guided mesh decomposition approach that identifies and preserves significant components. For each decomposed part, its skeleton and body measurements are extracted after the PCA transformation. Then, a coarse-to-fine primitive approximation algorithm is used to create the 3D thumbnail. Moreover, a customized deformable primitive, called the d-cylinder, is designed for approximating the shape better and fining the appearance of the resultant thumbnail. We generate the 3D thumbnail with a different number of d-cylinders so that the thumbnail can represent a simplified mesh in different level of details successfully. The processing time of each process and the file size of the 3D thumbnail descriptor are given to show the efficiency of the surface-based approach.;In the voxel-based approach, a polygonal model is first rasterized into a volumetric model and a coarse skeleton is extracted with a thinning operation. The skeleton derived from the thinning process is further refined to meet the required accuracy. Subsequently, the skeleton is classified to significant groups, and the volumetric model is decomposed into significant parts accordingly. As compared with the surface-based approach, the voxel-based approach can preserve more features of the model and decompose the model more precisely. Thus, the significant components of the original model can be preserved better in the 3D thumbnails while the model is extremely simplified. A thorough performance comparison between the surface-based and the voxel-based techniques is conducted.;Finally, the framework is extended to sketch-based 3D modeling. We present a sketch-based 3D system that provides a set of tools for users to create simple 3D models from 2D sketches easily. A user-drawn 2D sketch is refined and then approximated by 3D fitting primitives. There are five new customized elements developed for approximation: the open-tube, the closed-tube, the ellipsoid, the prism, and the complex-prism. When a 3D model is composed of multiple parts, they can be grouped hierarchically using editing tools. Furthermore, the system embeds a 3D character with a hierarchical skeleton for the purpose of animation.
机译:这项研究提出了用于管理大型3D网格数据库的创新3D缩略图系统的原型。目的是提供一个在线3D模型展览页面,用户可以在其中交互式地和有效地浏览多个3D缩略图。;描述了用于大型3D存储库的总体系统框架。它包括一个脱机过程和一个联机过程。对于离线过程,首先将3D网格分解为几个重要组件。对于每个分解的部分,其骨骼和身体测量值均被提取并保存为形状描述符。随后,根据形状描述符创建其缩略图,并将其另存为缩略图描述符。在在线过程中,根据用户的喜好,系统可以直接使用其预生成的缩略图描述符渲染3D缩略图,也可以基于预生成的形状描述符重新生成3D缩略图描述符,而无需从头开始。结果,缩略图描述符的数据大小远小于其原始网格,并且可以快速下载。渲染简化的缩略图需要较少的硬件资源,并且在线缩略图查看器可以在几秒钟内同时显示多个3D缩略图。此外,我们开发了两种保留特征的缩略图创建技术。它们是基于表面的方法和基于体素的方法。对于基于表面的技术,可通过视觉显着性引导的网格分解方法分解3D多边形网格,该方法可识别并保留重要组件。对于每个分解的部分,在PCA转换后提取其骨骼和身体尺寸。然后,使用从粗到精的原始近似算法创建3D缩略图。此外,定制的可变形图元(称为d圆柱)旨在更好地近似形状并优化最终缩略图的外观。我们用不同数量的d圆柱生成3D缩略图,以便该缩略图可以成功地表示不同级别细节的简化网格。给出了每个过程的处理时间和3D缩略图描述符的文件大小,以显示基于表面的方法的效率。在基于体素的方法中,首先将多边形模型栅格化为体积模型和粗糙骨架通过细化操作提取。源自细化过程的骨架被进一步精炼以满足所需的精度。随后,将骨架分类为重要的组,然后将体积模型分解为重要的部分。与基于曲面的方法相比,基于体素的方法可以保留模型的更多特征并更精确地分解模型。因此,原始模型的重要组成部分可以在3D缩略图中得到更好的保留,而模型则可以大大简化。在基于表面的技术和基于体素的技术之间进行了彻底的性能比较。最后,该框架扩展到了基于草图的3D建模。我们提出了一种基于草图的3D系统,该系统为用户提供了一套从2D草图轻松创建简单3D模型的工具。对用户绘制的2D草图进行细化,然后通过3D拟合图元进行近似。为近似而开发了五个新的定制元素:开管,闭管,椭球,棱镜和复棱镜。当3D模型由多个部分组成时,可以使用编辑工具对它们进行分层分组。此外,系统将3D角色嵌入带有分层骨架的动画中。

著录项

  • 作者

    Chiang, Pei-Ying.;

  • 作者单位

    University of Southern California.;

  • 授予单位 University of Southern California.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 147 p.
  • 总页数 147
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:44:54

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