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New approach to camerawork skills education for 3D/S3D computer graphics animation

机译:用于3D / S3D计算机图形动画的摄影技能教育的新方法

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Many vocational schools and universities offer lectures on non-stereoscopic 3D computer graphics (3DCG) animation production, as well as practical 3DCG software operation, modeling, and animation production. However, relatively few of these educational institutions provide lectures on stereoscopic 3D (S3D). To address this gap, we developed two 15-week syllabuses with educational materials, which focused on both knowledge based and skills-based education about 3DCG animation and S3D computer graphics (S3DCG) animation production, considering the potential employment of students in animation studios. Our investigation confirmed that the knowledge and skills of the subjects improved in this study, so we presented a report on the effectiveness of the educational materials for S3DCG animation production education at the Education Symposium of SIGGRAPH Asia 2015.
机译:许多职业学校和大学都提供有关非立体3D计算机图形(3DCG)动画制作以及实用的3DCG软件操作,建模和动画制作的讲座。但是,这些教育机构中很少有提供有关立体3D(S3D)的讲座的。为了弥补这一差距,我们制定了两个为期15周的教学大纲,其中包含有关3DCG动画和S3D计算机图形(S3DCG)动画制作的知识和技能教育,同时考虑了学生在动画工作室的潜在就业机会。我们的调查证实,该学科的知识和技能在此研究中得到了改善,因此我们在SIGGRAPH Asia 2015教育研讨会上提出了有关S3DCG动画制作教育教材的有效性的报告。

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