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Fast vector quantization for efficient rendering of compressed point-clouds

机译:快速矢量量化,可有效渲染压缩的点云

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We present a point-cloud compression algorithm that allows fast parallel decompression on the GPU suitable for interactive applications. The algorithm is based on vector quantization of an atlas of height-fields that have been sampled over primitive shapes which approximate the geometry. We introduce novel vector quantization acceleration techniques to facilitate fast compression as well. We achieve bitrates of less than four bits per normal-equipped point. Our method enables hole-free level-of-detail point rendering. We also show that using only up to two bits per point, high-quality renderings can still be obtained if normals are estimated in image-space. Even lower bitrates are obtained for storage on disk if arithmetic coding is used.
机译:我们提出了一种点云压缩算法,该算法允许在适用于交互式应用程序的GPU上进行快速并行解压缩。该算法基于高度场图集的矢量量化,该高度场图集已在近似几何形状的原始形状上采样。我们介绍了新颖的矢量量化加速技术,也有助于快速压缩。每个正常配备的点的比特率都低于4位。我们的方法实现了无孔细节水平点渲染。我们还表明,如果仅在图像空间中估计法线,则每个点最多仅使用两位,仍然可以获取高质量的渲染。如果使用算术编码,则可以获得更低的比特率以存储在磁盘上。

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