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Construction of efficient kd-trees for static scenes using voxel-visibility heuristic

机译:使用体素可见性启发式方法为静态场景构建有效的kd树

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摘要

In the ray-tracing community, the surface-area heuristic (SAH) is used as a de facto standard strategy for building high-quality kd-trees. Although widely accepted as the best kd-tree construction method, it is based only on the surface-area measure, which often fails to reflect effectively the rendering characteristics of a given scene. This paper presents new cost metrics that help produce improved kd-trees for static scenes by considering the visibility of geometric objects, which can affect significantly the actual distribution of rays during ray tracing. Instead of the SAH, we apply a different heuristic based on the new concept of voxel visibility, which allows more sophisticated estimation of the chance of a voxel being hit by rays. The first cost metric we present aims at constructing a single kd-tree that is used to trace both primary and secondary rays, whereas the second one is more relevant to secondary rays, involving reflection/refraction or shadowing, whose distribution properties differ from those for primary rays. Our experiments, using both CPU-based and GPU-based computation with several test scenes, demonstrate that the presented cost metrics can reduce markedly the cost of ray-traversal computation and increase significantly the overall frame rate for ray tracing.
机译:在射线追踪界,表面区域启发式(SAH)被用作构建高质量kd树的事实上的标准策略。尽管它被广泛认为是最好的kd树构造方法,但是它仅基于表面区域度量,通常无法有效地反映给定场景的渲染特征。本文提出了新的成本度量标准,可通过考虑几何对象的可见性来帮助为静态场景生成改进的kd树,这可能会在射线追踪期间显着影响射线的实际分布。代替SAH,我们基于体素可见性的新概念应用了不同的启发式方法,该方法可以更精确地估计体素被射线击中的机会。我们目前提出的第一个成本指标旨在构建用于跟踪初级和次级射线的单个kd树,而第二个则与次级射线更相关,涉及反射/折射或阴影,其分布特性与用于初级射线。我们的实验在几个测试场景中同时使用了基于CPU和基于GPU的计算,证明了提出的成本指标可以显着降低射线遍历计算的成本,并显着提高射线跟踪的总体帧速率。

著录项

  • 来源
    《Computers & Graphics》 |2012年第1期|p.38-48|共11页
  • 作者单位

    Department of Computer Science and Engineering, Sogang University, 35 Baekbeom-ro, Mapo-gu, Seoul 121-742, Republic of Korea;

    Department of Computer Science and Engineering, Sogang University, 35 Baekbeom-ro, Mapo-gu, Seoul 121-742, Republic of Korea;

    Department of Computer Science and Engineering, Sogang University, 35 Baekbeom-ro, Mapo-gu, Seoul 121-742, Republic of Korea;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    ray tracing; kd-tree construction; cost metric; surface area heuristic; voxel visibility;

    机译:射线追踪kd树结构;成本指标;表面积启发式体素可见度;

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