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Artist-oriented 3D character posing from 2D strokes

机译:通过2D笔画构成的面向艺术家的3D角色

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In this paper we present an intuitive tool suitable for 2D artists using touch-enabled pen tablets. An artist-oriented tool should be easy-to-use, real-time, versatile, and locally refinable. Our approach uses an interactive system for 3D character posing from 2D strokes. We employ a closed-form solution for the 2D strokes to 3D skeleton registration problem. We first construct an intermediate 2D stroke representation by extracting local features using meaningful heuristics. Then, we match 2D stroke segments to 3D bones. Finally, 3D bones are carefully realigned with the matched 2D stroke segments while enforcing important constraints such as bone rigidity and depth. Our technique is real-time and has a linear time complexity. It is versatile, as it works with any type of 2D stroke and 3D skeleton input. Finally, thanks to its coarse-to-fine design, it allows users to perform local refinements and thus keep full control over the final results. We demonstrate that our system is suitable for 2D artists using touch-enabled pen tablets by posing 3D characters with heterogeneous topologies (bipeds, quadrupeds, hands) in real-time. (C) 2016 The Authors. Published by Elsevier Ltd.
机译:在本文中,我们提出了一种直观的工具,适用于使用支持触摸的数位板的2D艺术家。面向艺术家的工具应该易于使用,实时,通用并且可以在本地进行优化。我们的方法使用交互式系统来处理2D笔画中的3D角色。我们为2D笔划到3D骨骼配准问题采用了封闭形式的解决方案。我们首先通过使用有意义的启发式方法提取局部特征来构造中间2D笔画表示。然后,我们将2D笔触线段与3D骨骼匹配。最后,在执行重要约束(例如骨骼刚度和深度)的同时,将3D骨骼与匹配的2D笔触段仔细地重新对齐。我们的技术是实时的,并且具有线性时间复杂度。它适用于任何类型的2D笔划和3D骨架输入,因此用途广泛。最后,得益于其从粗到精的设计,它使用户可以执行局部优化,从而完全控制最终结果。我们通过实时摆放具有异构拓扑结构(两足动物,四足动物,手)的3D角色,证明了我们的系统适合使用启用触摸笔的2D艺术家。 (C)2016作者。由Elsevier Ltd.发布

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