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A cognitive component analysis approach for developing game-based spatial learning tools

机译:开发基于游戏的空间学习工具的认知成分分析方法

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摘要

Spatial ability has been recognized as one of the most important factors affecting the mathematical performance of students. Previous studies on spatial learning have mainly focused on developing strategies to shorten the problem-solving time of learners for very specific learning tasks. Such an approach usually has limited effects on improving the mathematical performance of students. In this study, a cognitive analysis approach is proposed for developing spatial learning tools by taking game characteristics into consideration. Moreover, the validation of the cognitive components of the spatial sense test for constructing two different kinds of intervention is verified, and the effects of the interventions are compared. To evaluate the performance of the proposed approach, an experiment was conducted on the mathematics course of an elementary school. The experimental results show that the spatial learning tool promotes not only the learning achievement, but also the spatial sense of the students.
机译:空间能力已被认为是影响学生数学表现的最重要因素之一。以前关于空间学习的研究主要集中在开发策略上,以缩短学习者完成非常具体的学习任务的问题解决时间。这种方法通常对提高学生的数学成绩影响有限。在这项研究中,提出了一种认知分析方法,通过考虑游戏特征来开发空间学习工具。此外,验证了构建两种不同干预措施的空间感测验认知成分的有效性,并比较了干预措施的效果。为了评估所提出方法的性能,对小学的数学课程进行了实验。实验结果表明,空间学习工具不仅可以促进学生的学习成就,而且可以促进学生的空间感。

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