...
首页> 外文期刊>Computers & education >The effectiveness of adaptive difficulty adjustments on students' motivation and learning in an educational computer game
【24h】

The effectiveness of adaptive difficulty adjustments on students' motivation and learning in an educational computer game

机译:适应性难度调整对教育性计算机游戏中学生的动机和学习的有效性

获取原文
获取原文并翻译 | 示例
           

摘要

Computer games that adaptively adjust difficulty are used to continuously challenge players according to their abilities. The adjustment of difficulty occurs automatically in response to a game's ongoing assessment of a player's performance. This approach to difficulty adjustment is likely to be of value in educational computer games as a means of scaffolding learning for students. However, there is limited research evaluating the effectiveness of educational computer games with adaptive difficulty adjustment when compared to non-adaptive difficulty adjustment. To expand on this research a quasi-experimental study was designed to isolate the impact of the difficulty adjustment game element on motivation and learning. A total of 234 secondary school students were allocated to one of three activities involving learning about Spanish cognates: an adaptive difficulty adjustment game, an incremental difficulty adjustment game that was non-adaptive, and a written activity. The three learning activities were designed following the same learning and motivation theories. The two games were identical apart from the difficulty adjustment mechanism. The results for motivation indicated that all students experienced high levels and there was no significant difference between the three learning activities. The pre- and post-tests results for learning indicated that significantly higher learning outcomes were achieved by students who played the adaptive game. Analysis of a game log recording the correctness of students' responses indicated that the adaptive difficulty adjustment game, in contrast to the non-adaptive incremental difficulty adjustment game, provided a scaffolding structure to enhance student learning.
机译:自适应调整难度的计算机游戏用于根据玩家的能力不断挑战他们。难度调整会根据游戏对玩家表现的持续评估而自动发生。这种难度调整方法在教育性计算机游戏中可能是有价值的,可以作为学生学习脚手架的一种手段。但是,与非自适应难度调整相比,评估具有自适应难度调整的教育计算机游戏的有效性的研究有限。为了扩展这项研究,设计了一个准实验研究来隔离难度调整游戏元素对动机和学习的影响。总共234名中学生被分配到涉及学习西班牙认知的三项活动之一:一种适应性难度调整游戏,一种非适应性增量难度调整游戏以及一项书面活动。这三种学习活动是按照相同的学习和动机理论设计的。除了难度调整机制外,这两个游戏是相同的。激励结果表明,所有学生的学习水平都很高,三种学习活动之间没有显着差异。学习前和测试后的结果表明,玩自适应游戏的学生获得了明显更高的学习成果。对记录学生回答正确性的游戏日志的分析表明,与非自适应增量难度调整游戏相比,自适应难度调整游戏提供了一种增强学生学习的脚手架结构。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号