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Computer-game-based tutoring of mathematics

机译:基于计算机游戏的数学辅导

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This in-situ, descriptive case study examined the potential of implementing computer mathematics games as an anchor for tutoring of mathematics. Data were collected from middle school students at a rural pueblo school and an urban Hispanic-serving school, through in-field observation, content analysis of game-based tutoring-learning interactions, and achievement test. Findings suggested that game-based tutoring is dynamic in terms of its timing, initiation, content, style, and tutee reaction created. There was an improvement in students' state test performance at the pueblo school after the game-based tutoring program, but the improvement was not statistically significant at the urban school. The study can serve as a catalyst for insight and further research of using educational gaming as an instructional artifact to augment other instructional approaches.
机译:这项现场描述性案例研究探讨了实施计算机数学游戏作为进行数学辅导的基础的潜力。通过实地观察,基于游戏的辅导与学习互动的内容分析以及成绩测试,从一所农村普韦布洛学校和一所城市西班牙裔服务学校的中学生收集了数据。研究结果表明,基于游戏的补习在时机,启动,内容,风格和学员反应方面都是动态的。经过以游戏为基础的辅导计划后,在普韦布洛学校的学生的国家考试成绩有所改善,但在城市学校,统计上的改善并不显着。这项研究可以促进对使用教育游戏作为教学人工制品以增强其他教学方法的见解和进一步研究的催化剂。

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