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Constraints handling in Nash/Adjoint optimization methods for multi-objective aerodynamic design

机译:多目标空气动力学设计的Nash /伴随优化方法中的约束处理

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Game theory and its particular Nash games are gaining importance in multi-objective optimization in engineering problems over the past decade. Among ongoing advances in optimization methods and tools, many applications including mathematical modeling with constraints in different areas remain challenges in industrial design environments. This paper describes a constraint handling algorithm to extend the use of Nash games to a more realistic multi-objective aerodynamic optimization when taking into account constraints. A competitive Nash game with constraints is adapted to a cooperative game, in which Nash procedure acts as a sub-game to calculate the equilibrium point and collaborates with a player in charge of constraints. The partial gradient of each objective instead of design variables is used as elitist information exchanged symmetrically in sub-game. Existence and equivalence of the solution are analyzed and proved based on Brouwer fixed point theorem. Numerical experiments on 2D multi-objective aerodynamic optimization with lift and/or geometry constraints are implemented, and results show that constraints are satisfied.
机译:在过去的十年中,博弈论及其特定的纳什博弈在工程问题的多目标优化中越来越重要。在优化方法和工具方面不断取得的进步中,许多应用程序(包括在不同领域具有约束条件的数学建模)仍然是工业设计环境中的挑战。本文介绍了一种约束处理算法,可在考虑约束时将Nash游戏的使用扩展到更现实的多目标空气动力学优化。具有约束条件的竞争性Nash游戏适用于合作游戏,在协作游戏中,Nash过程充当子游戏来计算平衡点并与负责约束的玩家合作。每个目标的局部梯度而不是设计变量被用作子游戏中对称交换的精英信息。基于Brouwer不动点定理,分析并证明了该解的存在性和等价性。进行了具有升力和/或几何约束的二维多目标空气动力学优化实验,结果表明满足约束条件。

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