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A comparison of interpolation techniques for non-conformal high-order discontinuous Galerkin methods

机译:非全成形高阶不连续Galerkin方法的插值技术比较

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The capability to incorporate moving geometric features within models for complex simulations is a common requirement in many fields. Fluid mechanics within aeronautical applications, for example, routinely feature rotating (e.g. turbines, wheels and fan blades) or sliding components (e.g. in compressor or turbine cascade simulations). With an increasing trend towards the high-fidelity modelling of these cases, in particular combined with the use of high-order discontinuous Galerkin methods, there is therefore a requirement to understand how different numerical treatments of the interfaces between the static mesh and the sliding/rotating part impact on overall solution quality. In this article, we compare two different approaches to handle this non-conformal interface. The first is the so-called mortar approach, where flux integrals along edges are split according to the positioning of the non-conformal grid. The second is a less-documented point-to-point interpolation method, where the interior and exterior quantities for flux evaluations are interpolated from elements lying on the opposing side of the interface. Although the mortar approach has significant advantages in terms of its numerical properties, in that it preserves the local conservation properties of DG methods, in the context of complex 3D meshes it poses notable implementation difficulties which the point-to-point method handles more readily. In this paper we examine the numerical properties of each method, focusing not only on observing convergence orders for smooth solutions, but also how each method performs in under-resolved simulations of linear and nonlinear hyperbolic problems, to inform the use of these methods in implicit large-eddy simulations. (C) 2021 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
机译:在复杂模拟模型中加入移动几何特征的能力是许多领域的常见要求。在航空应用中的流体力学,例如,通常是旋转(例如涡轮机,轮毂和风扇叶片)或滑动部件(例如,在压缩机或涡轮机级联模拟中)。随着这些情况的高保真建模的趋势越来越大,特别是使用高阶不连续的Galerkin方法,因此需要了解静态网格和滑动/滑动之间的接口的不同数值处理方式。旋转部分对整体解决方案质量的影响。在本文中,我们比较两种不同的方法来处理这种非共形界面。首先是所谓的砂浆方法,其中根据非共形网格的定位分开沿边缘的磁通积分。第二个是一种更少记录的点对点插值方法,其中通量评估的内部和外部数量从位于界面的相对侧的元件内插。尽管迫击炮方法在其数值方面具有显着的优势,因为它保留了DG方法的局部保护特性,在复杂的3D网格中,它造成了值得注意的方法难以容易地处理的显着实现。在本文中,我们检查了每种方法的数值,不仅关注观察到平滑解决方案的收敛订单,还关注各种方法如何在解析的线性和非线性双曲线问题中执行,以通知使用这些方法在隐含中大涡模拟。 (c)2021作者。由elsevier b.v发布。这是CC下的开放式访问文章(http://creativecommons.org/licenses/by/4.0/)。

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