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Scripting Interactive Physically-Based Motions with Relative Paths and Synchronization

机译:使用相对路径和同步编写交互式的基于物理的运动脚本

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This paper presents a novel approach for facilitating the use of physically based models by animators The idea is to let the user guide motion at a high level of control by giving approximate desired trajectories and synchronization constraints between the objects over time, while a simulation module computes the final motion, dealing with collision detection and response, and enhancing realism. The objects, which are either isolated or components of an articulated structure, are guided through the specification of key-positions and orientations, defined by coordinates that can be fixed or relative to another object.
机译:本文提出了一种方便动画师使用基于物理的模型的新颖方法,其思想是通过给出近似的所需轨迹和对象之间随时间的同步约束,让用户在较高的控制水平下引导运动,而仿真模块可以计算最后的动作,处理碰撞检测和响应,并增强真实感。这些对象可以是孤立的,也可以是关节结构的组成部分,通过关键位置和方向的规范来引导,这些关键位置和方向由可以固定或相对于另一个对象的坐标定义。

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