首页> 外文期刊>IEEE Computer Graphics and Applications >Hierarchical data structures and algorithms for computer graphics. I. Fundamentals
【24h】

Hierarchical data structures and algorithms for computer graphics. I. Fundamentals

机译:计算机图形的分层数据结构和算法。 I.基本原理

获取原文
获取原文并翻译 | 示例

摘要

The fundamentals of hierarchical data structures are reviewed and it is shown how they are used in the implementation of some basic operations in computer graphics. The properties of hierarchical structures are discussed, focusing on quadtrees and octrees. The latter are defined, some of the more common ways in which they are implemented are examined, and an explanation of the quadtree/octree complexity theorem is provided. Vector quadtrees and vector octrees are discussed. The performance of basic operations using quadtrees is considered.
机译:回顾了分层数据结构的基础,并说明了如何在计算机图形学的某些基本操作的实现中使用它们。讨论了层次结构的属性,重点是四叉树和八叉树。定义了后者,并研究了一些更常见的实现方式,并提供了关于四叉树/八叉树复杂性定理的解释。讨论了矢量四叉树和矢量八叉树。考虑使用四叉树的基本操作的性能。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号