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Analysis and implementation of the silhouette map data structure and its application to computer graphics.

机译:轮廓图数据结构的分析和实现及其在计算机图形学中的应用。

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摘要

The real-time texture mapping pipeline on graphics hardware consists of a series of sampling and filtering steps that introduces artifacts in our final image. In this work, we develop a novel data structure called a silhouette map that augments a standard texture with boundary information so that we can reconstruct textures with boundaries more accurately. Its compact representation is designed to run on graphics hardware at real-time rates. The resulting renderings are of improved perceptual quality because boundary edges provide important visual cues in many kinds of textures.; Since the silhouette map technique can allow us to match the reconstructed quality of a texture of much larger size, it can be considered a form of image compression. In this work, we compare our algorithm against the standard compression techniques currently used in graphics hardware and show that we are able to achieve similar quality at a fraction of the size. We also extend our work to an adaptive representation, which further reduces the storage overhead by adapting the sampling rate to the detail of the original texture signal.; To generate our silhouette maps, we present an automated algorithm that allows us to synthesize them directly from bitmapped images. We use this to demonstrate the effectiveness of silhouette maps particularly for textures with a significant amount of geometrical information (e.g. manmade textures such as logos and signs).; The flexibility of our structure means that silhouette maps can replace standard texture maps in many applications. As an example, we apply silhouette maps to shadow maps to reduce the artifacts commonly associated with this technique. As the results presented indicate, all of the implementations of silhouette maps run in real time on current graphics hardware.
机译:图形硬件上的实时纹理映射管线包括一系列采样和过滤步骤,这些步骤会在最终图像中引入伪像。在这项工作中,我们开发了一种新的数据结构,称为轮廓图,该轮廓结构使用边界信息增强了标准纹理,以便我们可以更准确地重建具有边界的纹理。其紧凑的表示形式旨在以实时速率在图形硬件上运行。由于边界边缘在许多纹理中提供了重要的视觉提示,因此所得的渲染具有更高的感知质量。由于轮廓图技术可以使我们匹配更大尺寸纹理的重建质量,因此可以将其视为图像压缩的一种形式。在这项工作中,我们将算法与图形硬件中当前使用的标准压缩技术进行了比较,并表明我们能够以很小的尺寸实现类似的质量。我们还将工作扩展到自适应表示,通过使采样率适应原始纹理信号的细节来进一步减少存储开销。为了生成轮廓图,我们提出了一种自动化算法,该算法允许我们直接从位图图像中合成轮廓图。我们用它来证明轮廓图的有效性,特别是对于具有大量几何信息的纹理(例如人造纹理,如徽标和标志)的效果。我们结构的灵活性意味着轮廓图可以在许多应用中替代标准纹理图。例如,我们将轮廓图应用于阴影图,以减少通常与此技术相关的伪像。如显示的结果所示,轮廓图的所有实现都在当前的图形硬件上实时运行。

著录项

  • 作者

    Sen, Pradeep.;

  • 作者单位

    Stanford University.;

  • 授予单位 Stanford University.;
  • 学科 Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 227 p.
  • 总页数 227
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 无线电电子学、电信技术;
  • 关键词

  • 入库时间 2022-08-17 11:39:36

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