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Compositing 3D images with antialiasing and various shading effects

机译:合成具有抗锯齿和各种阴影效果的3D图像

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摘要

A method is proposed for compositing 3-D images produced by different programs, taking depth order into consideration. The method can add the following effects to composited images: antialiased images with scaling are displayed by a simple algorithm; the algorithm can add shading effects due to various types of light, such as area sources and skylight; and ray tracing can be performed in localized regions, producing realistic results without the computational expense of ray tracing the whole image. In addition to the above processes, such shading effects as fog and texture mapping can be processed with conventional methods. Thus, it becomes possible to display complex scenes with various shading effects, using relatively small computers. The multiscanning method used for antialiasing and a data structure for processing it are described. Examples are presented to demonstrate the capability of the system.
机译:提出了一种考虑深度顺序来合成由不同程序产生的3-D图像的方法。该方法可以对合成图像添加以下效果:通过简单算法显示具有缩放比例的抗锯齿图像;该算法可以由于各种光源(例如面光源和天窗)而增加阴影效果;可以在局部区域执行光线跟踪,从而产生逼真的结果,而无需花费光线跟踪整个图像的计算量。除了上述过程,还可以使用常规方法处理诸如雾和纹理贴图的阴影效果。因此,可以使用相对较小的计算机来显示具有各种阴影效果的复杂场景。描述了用于抗锯齿的多重扫描方法及其处理数据结构。提供了一些示例来演示系统的功能。

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