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Interactive display of large solid models for walkthroughs

机译:交互式显示大型实体模型以进行演练

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A new paradigm for designing complex engineering systems has emerged from computer graphics and CAD/CAM technology. Virtual design environments allow users to design and visualize all stages of the product. They not only free designers from the two dimensions of pencil and paper but also eliminate costly construction of physical mock-ups. We are developing the necessary technology for interactive walkthroughs of large mechanical and architectural models. This development includes model construction, display and interfacing with high-performance graphics systems and immersive technologies. Our ultimate goal is to create an environment where users will explore the complete model of a large design, such as a submarine, and verify that all constraints are satisfied in the same way they would a real one-by walking around in it. In applying our approach to a submarine storage and handling system model, we improved the overall frame rate by three to four times compared with rendering the polygonal B-rep. The online triangulation allows us to spend our rendering resources in the parts of the model significant for the current image. The overall system is currently being applied to large CAD models like submarines and fighting vehicles.
机译:计算机图形学和CAD / CAM技术已经出现了设计复杂工程系统的新范例。虚拟设计环境允许用户设计和可视化产品的所有阶段。他们不仅使设计师摆脱了铅笔和纸的两个维度,而且消除了昂贵的物理模型的构建。我们正在为大型机械模型和建筑模型的交互式演练开发必要的技术。该开发包括模型构建,显示以及与高性能图形系统和沉浸式技术的接口。我们的最终目标是创建一个环境,使用户可以探索大型设计的完整模型,例如潜艇,并通过在其中四处走动来验证是否满足所有约束的要求,就像他们对真实约束的要求一样。将我们的方法应用于潜艇存储和处理系统模型时,与渲染多边形B-rep相比,我们将整体帧速率提高了三到四倍。在线三角剖分允许我们将渲染资源花费在模型中对于当前图像重要的部分。整个系统目前正在应用于大型CAD模型,例如潜艇和战斗车辆。

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