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Interactive image-based modeling of macrostructured textures

机译:基于交互式图像的宏结构纹理建模

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This article addresses the modeling aspects of macrostructured texture synthesis often avoided by other methods. We aim to develop a system that provides an intuitive, interactive, continuous, and easy-to-use control to users during the entire synthesis process. Therefore, we propose efficient new solutions for the following four problems: interactive and easy control of the macrostructure attributes; easy specification of the shapes; controlled deformations and interactions to avoid repetitions. In particular, we use a random technique, which is an important factor in getting more natural-looking structures; use of digitized texture pictures as natural models to guide the synthesis and obtain high-quality results.
机译:本文介绍了通常由其他方法避免的宏观结构纹理合成的建模方面。我们旨在开发一种在整个合成过程中为用户提供直观,交互式,连续且易于使用的控件的系统。因此,我们针对以下四个问题提出了有效的新解决方案:宏观结构属性的交互和易于控制;容易指定形状;控制变形和相互作用,避免重复。特别是,我们使用随机技术,这是获得更自然外观的结构的重要因素。使用数字化纹理图片作为自然模型来指导合成并获得高质量的结果。

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