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Selecting and verifying textures in image-based three-dimensional modeling, and applications thereof

机译:基于图像的三维建模中纹理的选择与验证及其应用

摘要

Embodiments relate to selecting and verifying textures in image-based three-dimensional modeling. In a first embodiment, a computer-implemented method for texturing a three-dimensional model. In the method, a polygon orientation of a polygon defining a face of a three-dimensional model is determined. A first camera orientation corresponding to a camera that took a first photographic image in a set of photographic images is also determined. The first photographic image is unconstrained to the three-dimensional model. The polygon orientation is compared with the first camera orientation to determine whether the first photographic image is directed toward the face of the three-dimensional model. If the first photographic image is directed toward the face of the three-dimensional model, a notification is provided for display to a user indicating that the first photographic image could be texture mapped to the three-dimensional model if the first photographic image is constrained to the three-dimensional model.
机译:实施例涉及在基于图像的三维建模中选择和验证纹理。在第一实施例中,一种用于对三维模型进行纹理化的计算机实现的方法。在该方法中,确定定义三维模型的面的多边形的多边形取向。还确定与在一组摄影图像中拍摄第一摄影图像的照相机相对应的第一照相机方位。第一摄影图像不受限于三维模型。将多边形方向与第一相机方向进行比较,以确定第一摄影图像是否指向三维模型的面部。如果第一摄影图像被指向三维模型的面部,则向用户提供通知以显示给用户,该通知指示如果第一摄影图像被约束为可以将第一摄影图像纹理映射到三维模型。三维模型。

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