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Natural-Textured Mesh Stream Modeling from Depth Image-Based Representation

机译:基于深度图像表示的自然纹理网格流建模

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摘要

This paper presents modeling techniques to generate natural-textured 3D mesh stream from depth image-based representation (DIBR). Although DIBR is a useful representation for expressing 2.5D information of dynamic real objects, its usage is limited to point-based applications. In order to generate smooth and textured 3D mesh models, depth images are captured using active depth sensors, and they are processed with segmentation, noise filtering, and adaptive sampling technique based on the depth variation. 3D meshes are reconstructed by constrained Delaunay triangulation and smoothened with the 3D Gaussian filter. Each mesh model is parameterized for texture mapping of a corresponding color image. Proposed procedures are automated to generate 3D mesh stream from hundreds of image sequence without user interventions. Final output is a natural-textured mesh model per frame, which can be used for arbitrary view synthesis in virtual reality or broadcasting applications.
机译:本文提出了从基于深度图像的表示(DIBR)生成自然纹理3D网格流的建模技术。尽管DIBR是表达动态真实对象的2.5D信息的有用表示,但它的使用仅限于基于点的应用程序。为了生成平滑且纹理化的3D网格模型,使用活动深度传感器捕获深度图像,并使用分段,噪声过滤和基于深度变化的自适应采样技术对其进行处理。通过约束Delaunay三角剖分来重建3D网格,并使用3D高斯滤波器对其进行平滑处理。每个网格模型都经过参数设置,用于对应彩色图像的纹理映射。提议的过程可以自动执行,无需用户干预即可从数百个图像序列生成3D网格流。最终输出是每帧自然纹理的网格模型,可用于虚拟现实或广播应用程序中的任意视图合成。

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