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GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations

机译:基于GPU的交互式,立体视觉的汽车碰撞仿真

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The automotive industry is aggressively moving from physical prototyping to virtual prototyping.This trend is imperative for staying competitive in an industry that faces many challenges. The industry has recognized that simulation in key disciplines such as crash worthiness, noise and vibration, and fluid mechanics has matured to a high level. The decision is, no longer about whether to use virtual technologies, but rather how to more effectively take advantage of these technologies to reduce time-to-market, lower development costs, and to support innovation. To further this technology, the Victorian Partnership for Advanced Computing (VPAC) developed a GPU-based algorithm (shader) that achieves a high frame rate while also interactively and immersively visualizing production-scale crash simulations.
机译:汽车行业正在积极地从物理原型制作过渡到虚拟原型制作,这一趋势对于在面临诸多挑战的行业中保持竞争力至关重要。业界已经认识到,在关键学科(如碰撞价值,噪声和振动以及流体力学)方面的仿真已经成熟到很高的水平。决定不再取决于是否使用虚拟技术,而是如何更有效地利用这些技术来缩短产品上市时间,降低开发成本并支持创新。为了进一步推动这项技术的发展,维多利亚州高级计算合作伙伴关系(VPAC)开发了一种基于GPU的算法(着色器),该算法可以实现高帧频,同时还可以交互式和沉浸式地可视化生产规模的崩溃模拟。

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