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A Precomputed Approach for Real-Time Haptic Interaction with Fluids

机译:一种与流体进行实时触觉交互的预计算方法

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The key to enhancing perception of the virtual world is improving mechanisms for interacting with that world. Through providing a sense of touch, haptic rendering is one such mechanism. Many methods efficiently display force between rigid objects, but to achieve a truly realistic virtual environment, haptic interaction with fluids is also essential. In the field of computational fluid dynamics, researchers have developed methods to numerically estimate the resistance due to fluids by solving complex partial differential equations, called the Navier-Stokes equations. However, their estimation techniques, although numerically accurate, are prohibitively time-consuming. This becomes a serious problem for haptic rendering, which requires a high frame rate. To address this issue, we developed a method for rapidly estimating and displaying forces acting on a rigid virtual object due to water. In this article, we provide an overview of our method together with its implementation and two applications: a lure-fishing simulator and a virtual canoe simulator
机译:增强对虚拟世界的感知的关键是改善与虚拟世界交互的机制。通过提供触摸感,触觉渲染就是这样一种机制。许多方法可以有效地显示刚性物体之间的力,但是要实现真正逼真的虚拟环境,与流体的触觉交互也必不可少。在计算流体动力学领域,研究人员开发了一些方法,可以通过求解复杂的偏微分方程(称为Navier-Stokes方程)来数字估计由于流体引起的阻力。然而,它们的估计技术尽管在数值上是准确的,但是却非常耗时。对于需要高帧频的触觉渲染,这成为一个严重的问题。为了解决这个问题,我们开发了一种方法来快速估算和显示由于水作用在刚性虚拟物体上的力。在本文中,我们概述了该方法及其实现和两个应用程序:诱饵模拟器和虚拟独木舟模拟器

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