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Towards real-time simulation of interactions among solids and fluids.

机译:致力于实时模拟固体和流体之间的相互作用。

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摘要

The interactions among fluids and solids create many interesting phenomena that are excessively complex for manual creation in animation. It is popular to model these interactions in physically based simulation but it is challenging especially in real-time applications. Collisions handling is a major bottleneck for solid-solid interaction problems because of high computational cost of neighbor searching in space. Solid-fluid interactions are also difficult to simulate mostly because of the difference in representations of fluids and solids. Typically simulation systems use Eulerian methods for fluids and Lagrangian methods for solids. The most adopted coupling strategy uses solid velocity as boundary condition in fluid solver and integrate fluid pressure along solid boundary to apply force on solid. However, the quality of fluid animation is limited by resolution of Eulerian grid thus it cannot handle interaction with thin features on solids.;In this dissertation we focus on specific types of interactions among fluids and solids and develop simulation methods with improved quality and performance toward real-time applications. First we address the problem of cloth, air, and deformable body interactions modeling in a layered structure as commonly seen in real world. We develop an accelerated collision detection method taking advantage of the layer structure to improve efficiency and an accurate anisotropic friction model to achieve fine contact details. The interaction of air and other layers is modeled using a fast air mass field model. Next, we turn to fracture simulation in solid-solid interaction, which is known to be computationally expensive in high resolution. We develop a surface refinement approach that adds fine details to existing low-resolution fracture animation with negligible extra computation cost. Finally, we explore coupling of fluid and solid with thin features. We take a stable and fast approach that couples hybrid Eulerian-Lagrangian fluid and position based solids. The approach shows its effectiveness in modeling the paint-brush interactions in a real-time oil-painting simulation system.
机译:流体和固体之间的相互作用会产生许多有趣的现象,这些现象对于动画中的手动创建而言过于复杂。在基于物理的仿真中对这些交互进行建模是很流行的,但是尤其在实时应用中是一个挑战。碰撞处理是固体-固体相互作用问题的主要瓶颈,因为空间中邻居搜索的计算成本很高。固液相互作用也很难模拟,这主要是因为流体和固体的表示形式不同。通常,模拟系统对流体使用欧拉方法,对固体使用拉格朗日方法。最普遍采用的耦合策略是将固体速度作为流体求解器中的边界条件,并沿固体边界积分流体压力以对固体施加力。然而,流体动画的质量受到欧拉网格分辨率的限制,因此它无法处理与实体上的细小特征相互作用的问题。本文主要研究流体与固体之间相互作用的特定类型,并开发改进了质量和性能的仿真方法实时应用。首先,我们解决在现实世界中常见的分层结构中的布料,空气和可变形物体相互作用建模的问题。我们开发了一种加速碰撞检测方法,该方法利用层结构提高了效率,并开发了精确的各向异性摩擦模型来实现精细的接触细节。空气和其他层的相互作用使用快速空气质量场模型进行建模。接下来,我们转向固-固相互作用中的裂缝模拟,这在高分辨率下在计算上是昂贵的。我们开发了一种表面细化方法,可以以可忽略的额外计算成本为现有的低分辨率断裂动画添加精细的细节。最后,我们探索具有薄特征的流体和固体的耦合。我们采用稳定而快速的方法,将混合的欧拉-拉格朗日流体和基于位置的固体耦合在一起。该方法显示了其在实时油画仿真系统中建模画笔交互的有效性。

著录项

  • 作者

    Chen, Zhili.;

  • 作者单位

    The Ohio State University.;

  • 授予单位 The Ohio State University.;
  • 学科 Computer science.
  • 学位 Ph.D.
  • 年度 2015
  • 页码 103 p.
  • 总页数 103
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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