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A Parallel Architecture for Interactively Rendering Scattering and Refraction Effects

机译:交互式渲染散射和折射效果的并行架构

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摘要

A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes.
机译:交互式渲染复杂照明效果的新方法结合了两种算法。第一种在异质折射介质中执行精确的光线追踪,以计算高频现象。第二种方法应用晶格-玻尔兹曼照明来解决低频多重散射效应。这两种算法在现代图形硬件上并行执行。本文包括作者渲染各种场景的实时算法的视频动画。

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