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Interacting with virtual instructors: The effect of gender and years of study on the perception of in-game instructors

机译:与虚拟教练互动:性别和多年研究对游戏内教练的看法

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Previous research has shown that student-instructor interaction is vital to motivating students to learn a second language. However, it is unclear whether learners' demographics affect in-game immersion and interactions with virtual instructors. This study's purpose is to investigate whether the number of years learning Japanese (foreign language familiarity) influences students' immersion levels in serious games and their interactions with virtual instructors. We developed a 3D animated Japanese roleplaying game with a virtual in-game instructor. Eighty-four college students enrolled in 200- and 300-level Japanese language courses voluntarily participated in the study. Participants played the game and then answered a questionnaire concerning virtual character appearance, attentiveness to the instructor, and immersion in the game. The findings indicated that gender and the number of years studying Japanese significantly impact multiple measurements.
机译:以前的研究表明,学生 - 教练互动对于激励学生学习第二语言至关重要。 但是,目前尚不清楚学习者的人口统计学是否会影响游戏中的浸入和与虚拟教练的互动。 本研究的目的是调查学习日语(外语熟悉程度)的年数是否影响学生在严重游戏中的浸入水平及其与虚拟教练的互动。 我们开发了一个带有虚拟的游戏中的3D动画日语角色扮演游戏。 八十四所大学生入学200年和300级日语课程,自愿参加了该研究。 参与者发挥了比赛,然后回答了一个关于虚拟角色外观的调查问卷,对教练的注意力,以及沉浸在游戏中。 研究结果表明,性别和研究日语的年数显着影响多重测量。

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