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Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes

机译:基于多级四层化的辐射动画场景的加速器

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We describe a hybrid acceleration structure for ray tracing. The hybrid structure is a Bounding Volume Hierarchy (BVH) where the leaf nodes are tetrahedralized for a decent ray-surface intersection performance. We use the hybrid acceleration structure (BTH) in a two-level acceleration structure for rendering animated scenes. There is a BVH at the top level in this two-level structure and the proposed hybrid structure (BTH) at the bottom level. We test the proposed two-level structure (BVH-BTH) for various animated scenes and obtained promising results against other acceleration structures in terms of rendering times. The two-level BVH-BTH structure outperforms the two-level BVH structure for the tested dynamic scenes.
机译:我们描述了一种用于光线跟踪的混合加速结构。 混合结构是限定体积层次(BVH),其中叶节点是四层用于体面的光线表面交叉性能。 我们在两级加速结构中使用混合加速结构(BTH),以呈现动画场景。 该两级结构的顶级有一个BVH,底部水平的提出的混合结构(BTH)。 我们为各种动画场景测试提出的两级结构(BVH-BTH),并在渲染时间方面获得了对其他加速结构的有希望的结果。 两级BVH-BTH结构优于测试动态场景的两级BVH结构。

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